The Armory

Your Loadout
In specialist training, your character learned that they would be able to select the desired loadout they wanted based on the list of weaponry in the Armory. Your character may have a Primary Weapon, two Secondary Weapons, and a Melee Weapon. Your character does not HAVE to have two secondary weapons. You may only have 3 grenades at a time. A single Heavy Weapon may be chosen, but must be kept in your character's vehicle at all times unless needed for usage. For example, a situation presents itself so your character opens the trunk and loads up an anti-material rifle. Your character may request as many gadgets and attachments as they'd like, but they will likely only be allowed a certain amount of them. All gadgets are available to recruits at their discretion, and may have all of them, a certain combination, or none at their own choice. They may change their mind at any time.

List of Heavy Weapons
M32 Grenade Launcher

XM25 CDTE

Barrett XM500

AT4 CS

FIM-92 Stinger

M2 .50 Caliber

List of Primary Weapons
AAC Honey Badger

AK-12

FN F2000

Adaptive Combat Rifle

H&K G36C

KH-2002

AA-12

H&K MP5

PP Bizon

FN P90

M14 EBR

L96A1

Dragunov

FN MK48

List of Secondary Weapons
TEC-9

H&K P30

Micro-Uzi

List of Melee Weapons
M9 Bayonet

Karambit

Gadgets
Taser x26

AVS-6 Night Vision

C-4 Explosive

Blue Force GPS and Tracking

Attachments
Advanced Combat Optical Gunsight (ACOG)

Eotech Optics Holographic Sight

Ballistic Scope

Rail-Mounted Flashlight

Optic Laser Sight

CYCLOPS Fast-Attach Silencer .50 BMG

RANGER3 Thread Mount 5.56 Silencer

Armor
HERC Armored Vest

AAC Ammunition Vest

GWS Full Body Armor

Grenades
The armory contains a multitude of grenades, mostly covering the basic smoke, flash, incendiary, and fragmentation grenade.